

There are a handful of zany characters you’ll meet along the way, each with a unique portion of gameplay to guide you through. It’s up to you (and up to three other friends) to save the world, and defeat the Negativatron.

LittleBigPlanet 2’s story takes place in a fantastical world that’s been attacked by a monster called the Negativatron. Despite the story mode being a solid, if unspectacular, affair, there are so many improvements and additions made to the core gameplay and creation aspects that LittleBigPlanet 2 feels like more than a sequel it feels like a brand new experience. Though I was a bit skeptical about just how much of the new game would be different from the original, that doubt faded quickly after playing LittleBigPlanet 2. The announcement of LittleBigPlanet 2 made a lot of sense, as the first proved that there was an entire world of would-be game designers out there just waiting for the right tools to bring ideas to life. With a regular dose of downloadable content added frequently, there was a never-ending stream of newly conceived levels that kept the game fresh months after its release. Thanks to an intuitive and robust level-building system, there were soon millions of user-created stages that made LittleBigPlanet a new experience virtually every time you turned it on.

The game was a solid platformer in its own right, but what really separated LittleBigPlanet from the rest of its competition was the ability to create and share your own levels. Review: 10+ years ago, LittleBigPlanet captured the hearts and minds of millions of gamers.
